This week we talked about the walking cycle and the different elements that make each cycle different from one another. How a simple slant in the hips or a more extreme sinking of the knees can indicate a sad feeling or even a state of drunkenness or something else.
following the example sheet provide to us, we made the basic animation and familiarised ourselves more with Maya, and its animation features and controls.
After animating the character I used the F-curves to smooth out the animation and organically slant the hips from side to side as the foot landed to show weight shifting Y axis but also to set a base line for the animation I'd do after.
Since the second part of the task involved editing this first basic animation to make one with emotion or something else, but ideally make it very distinct and add realism or stylisation.
After asking my peers for feedback I decide to animate a drunken character, this way it would be up to the viewer to interpret the feel of the animation but also because a drunk person has a very peculiar way of walking as all senses are slowed and the way they shift their weight and step down is very unusual, as they seem to be tilting their legs forwards and inwards at every step instead of straight forward, almost like a toddler learning how to walk, which i think is somewhat appropriate for my first walking animation in 3D.
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