Animating the walking cycle in a rig like the one I used in this exercise isn't really hard just time-consuming and as this task taught me, crashes can and will occur.
Also loading the animation in different computers I encountered problems such as keyframes off-setting and would not fix in place even after enabling "snap", some frames would snap to the correct frame and some wouldn't. Therefore, making this animation I had to make and remake my walking cycles, I speak of plural because I used this as an opportunity to experiment with the different expressions. Bellow, I also posted the walking cycle with the rigging showing, this way we can see the hip movements, from side to side, and its multiple vertical and horizontal rotations.
This walking cycle runs on 24 frames, some walking cycles, like a drunk walking cycle could and preferably should run on 48+ frames as we want to have space to randomise some of the steps for effect and realism.
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