Task: Using Cinema-4D, animate a jumping cube.
Use the basic principles of animation to give the cube as much realism as possible.
Texture the mesh and Light up the scene and render the whole into a video and/or GIF.

I approached this 3D animation quite similarly to the way I did with the 2D bouncing ball task, where I planned the animation through and then refined it as I went.
I first animated the cube going up and back down.


Then, as it reached the top I made it so the bottom of the cube would squish towards the top making the cube look fatter on the sides, this is a simple trick to show the cube has reached its maximum altitude and it has now reached gravity 0 for a small period of time. I then added a frame where the cube would come back to it's original form only to repeat the animation in reverse to show the cube falling.

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