<<The Artist's Garden>>
In this workshop we were asked to work in collaboration with the game design students.
We formed a team of 4 persons(2 visual artists and 2 game designers), and were then assigned with he name of an artist, of whom we'd have to base our game on. Ours was "George Grosz"
We hastily began researching the artist and we found out about paintings on "Nazi" times and other war related works. So we collected some of them and started analysing everyone's skills so that we could begin to plan the level and equally distribute the amount of work. So we created a Map with named assets so that everyone could clearly tell what every was and was supposed t sit. We then gave the game designers all the numeric information they would need to start working on the map and basic scripting of the game, while we were in charge of all the visuals as stated by the workshop brief.
Sadly we were assigned with a very lazy team that refused to collaborate, and despite of our many attempts to help them help us gave us not a slight hint that they wanted to work with us.
We resigned the tasks and between myself and Daniel Wawrzak, also from the 3D Games and Animation.
While my partner started working on the Tank model, in Maya, I spent the day modelling the skeleton on Zbrush. The next day as I imported the low poly tank into Zbrush and added tons of detail to it, Daniel worked on retopologising the skeleton model and UV-ing it for later.
The next day, I took over the skeleton and textured it while Daniel repeated the same process with the tank. The following day, I started working on unity and making the Map as well as the character mechanics, while Daniel finished UVing the tank and started working on smaller assets such as the sandbags, the plane model and the fire effect. The next day, as I textured the tank, Daniel carried on modelling the House that would sit in front of the burning tank. Continuously, we got together to import the textures into unity and distribute them accordingly, as well as fix the size of every assets to our liking, fixing all the character variables, light emissions, post production effects on the camera, such as motion blur, colour balance, curves, and contrast. Finally, Daniel took care of recording some game footage and editing the video on adobe after effects for some final post processing and rendered for YouTube viewing.
This is the Reference images we used from George Grosz:
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